The Design and Development of Virtual, Augmented and Mixed Reality based applications for Art Appreciation and Sports Simulation
Eric Cesar E. Vidal, and Jayzon Ty
Presenter: Jonathan DL. Casano
This paper reports the three papers published as inspired by the
use of the HoloLens 1, the world's first fully untethered and
head-mounted holographic computer. First, a custom Hand
Gesture Recognition (HGR) framework for smartphones
named AR Mobile Device Gestures (AMDG) was created.
Through a usability test, this framework was shown to be
comparable to the HoloLens 1 HGR despite the limitations of
hand-held HGR. Second, AMDG was used to support the
creation of a basketball simulator that accurately mimics the
real-world performance of basketball moves such as throwing
and shooting. This basketball simulator was developed
simultaneously for both VR/AR headsets and hand-held
devices. Lastly, a 'Slow Art' experience that runs on the
HoloLens 1 was designed and developed for a painting by
Rodel Tapaya called Earthly Desires. This experience consists
of revealing the contents of the painting part-by-part as guided
by the narrative created by the artist himself coupled with story
enhancing audio landscapes and animation.