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Title: A Virtual Space for Children to Meet and Practice Chinese
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Author(s): Mei Si
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Abstract:

Second language acquisition after the students have learned their first lan- guage is a unique process. One major difference between learning a foreign language and one’s mother tongue is that second language learning is often facilitated with digital media, and in particular, through interacting with computers. This project is aimed at leveraging computer game technologies and Microsoft Kinect camera to create virtual learning environments suitable for children to practice their language and culture skills. We present a unique virtual environment that contextualizes the practice and engages the learners with narratives, encourages group work and leverages the power of embodied cognition in language learning. Our system has been deployed in an afterschool program for children from 6 to 8 years old. We report our evaluation results and reflections on the deployment process, followed by discussion and future work.


File: PDF 文档 Si2015_Article_AVirtualSpaceForChildrenToMeet.pdf
Relevant Principles (APA): 原理14 人际交往与沟通在教学与学习的过程当中,以及在 学生的社会情绪发展当中起着关键的作用
Notes (Theories):

具身认知理论(1用来解释为什么用Kinect相机,这个相机使学习更像游戏,也能够让儿童能够以更自然的方式进行交流;2为什么要加入手势动作)

Notes (Technologies):

Kinect相机能够把用户的形象(包括肢体运动)投射到游戏中

基于Unity游戏引擎,插入了teamspeak3的模块,使得用户能够联机进行语言交流
Notes (Applications):

一个基于技术的虚拟的游戏学习环境

Notes (Impacts):

班级的前后测(老师的主观判断)表明,这种沉浸式的游戏学习环境有利于美国小学生学习第二语言:汉语

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本文先介绍了第二语言(汉语)学习的重要性质,然后利用Kinect相机和Unity游戏引擎创造出了一款沉浸式的游戏学习环境,在游戏环境中使用了曹冲称象和盲人摸象的故事来锻炼儿童的汉语能力(数字、形状、方位词等)。根据老师的主观评判,认为能够促进他们的汉语学习。